@startuml
sprite $wind_beaufort_12 [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000002200000000000000000000
0000000000000000000000000CFFB0000000000000000000
0000000000000000000000002FCCF9000000000000000000
0000000000000000000000000000FC000000000000000000
0000255555555555555555555558FA000000000000000000
0000FFFFFFFFFFFFFFFFFFFFFFFFE2000000000000000000
000047777777777777777777777610000000000000000000
000001111111111111111000000000000000000000000000
0000DFFFFFFFFFFFFFFFFFD4000000000000000000000000
00008BBBBBBBBBBBBBBBBCFF100788800000343000000000
00000000000000000000008F500FFFE0009FFFFF90000000
0000000000000000000593BF303FFFB00CFFFFFFF9000000
00000000000000000009FFFB006FFF807FFFB8EFFF100000
000000000000000000006970009FFF50CFF9006FFF300000
00000000000000000000000000DFFF109993008FFF100000
00000000000000000000000000FFFE0000001AFFFA000000
00000000000000000000000003FFFB000018FFFFC1000000
00000000000000000000000007FFF70008FFFFE700000000
0000000000000000000000000AFFF401CFFFD60000000000
0000000000000000000000000DFFF10BFFFFCCCCC5000000
0000000000000000000000001FFFE04FFFFFFFFFF3000000
0000000000000000000000004FFFA09FFFFFFFFFF0000000
000000000000000000000000144420344444444430000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define WEATHER_WIND_BEAUFORT_12(_alias) ENTITY(rectangle,black,wind_beaufort_12,_alias,WEATHER WIND_BEAUFORT_12)
!define WEATHER_WIND_BEAUFORT_12(_alias, _label) ENTITY(rectangle,black,wind_beaufort_12,_label, _alias,WEATHER WIND_BEAUFORT_12)
!define WEATHER_WIND_BEAUFORT_12(_alias, _label, _shape) ENTITY(_shape,black,wind_beaufort_12,_label, _alias,WEATHER WIND_BEAUFORT_12)
!define WEATHER_WIND_BEAUFORT_12(_alias, _label, _shape, _color) ENTITY(_shape,_color,wind_beaufort_12,_label, _alias,WEATHER WIND_BEAUFORT_12)
skinparam folderBackgroundColor<<WEATHER WIND_BEAUFORT_12>> White
@enduml